Mischief
Gaming
Studios
Bridging the gap between high-performance game logic and scalable web architecture. With a foundation in C# and Unity 6, Modern C++ and Unreal Engine 5, and a specialized stack in React/Python, I engineer robust, data-driven applications from the kernel to the UI. Based in Mid-Missouri, I focus on building systems that are as performant as they are intuitive.
Why "Mischief Gaming Studios"?
The name Mischief Gaming Studios comes from a mix of my personal story, my identity, and the kind of community I've always wanted to build.
Growing up, my gamer tag was Smartmouse — a PG spin on "smart-arse," a title I earned pretty early on in grade school! When I got into streaming, I added an extra T, and Smarttmouse is what stuck. Later in life, after my adult diagnosis, it took on new meaning as part of my neurodivergent and autistic journey. I've learned to fully embrace who I am, smart-arse tendencies and all!
When I was building my streaming community, I wanted a name that felt inclusive and fun. That's when I learned a great piece of trivia: a group of mice is actually called a "mischief." It clicked instantly.
Mice come in all shapes, sizes, colors, and personalities — yet together, they make a mischief. As an autistic solo developer, that dynamic perfectly represents what I want this studio to be: a place built on celebrating differences, creating accessible and cozy spaces, and welcoming everyone exactly as they are.
Built with craft.
Shipped with intent.
Performance First
Utilizing Unity 6 and VFX Graph to push visual boundaries without compromising on-device efficiency. Every system is profiled and optimized before it ships.
Scalable Architecture
Implementing decoupled REST APIs and Object-Oriented Design Patterns — FSM, Observer, Factory — for long-term project maintainability and team scalability.
Full-Lifecycle Ownership
From Linux/VPS server hardening with Nginx to frontend state management in React, I manage the entire deployment pipeline end-to-end.
Baskets and Blooms
A cozy farm-to-market sim built on a ScriptableObject-driven crop and item pipeline, with grid-based planting and a dynamic NPC demand economy. Currently in active development on the core systems and economy loop.
View Game Page →LifeHub — Capstone
A comprehensive productivity ecosystem using a React frontend and Python/Flask REST API, with secure user authentication, third-party API integrations, and real-time data visualization for habit tracking and workflow optimization.
View All Projects →Let's architect the next big project.
Currently accepting inquiries for Full-Stack Development, Unity 6 Systems Engineering, and Technical Collaboration. Whether you have a clear vision or a complex problem to solve, let's build a solution that scales.