A cozy farm-to-market sim about growing what you plant, gathering what grows wild, and building a stall the whole town looks forward to visiting.
You've just taken over a quiet plot at the edge of town โ a little overgrown, a little full of potential. Baskets and Blooms follows your first year turning that plot into a working garden and your garden into a market stall people plan their mornings around.
There's no timer chasing you and no combat to worry about. Just soil, seasons, and the slow satisfaction of watching a single seed turn into a full basket โ and a full basket turn into a regular customer who knows your name.
Every system is built to be puttered around in โ nothing here is meant to be optimized into a chore.
Till the soil, plant heirloom crops on a hand-friendly grid, and water, weed, and watch your rows come alive through the seasons.
Wander the hedgerows and meadows beyond your fence for wildflowers to weave into bouquets your crops alone can't make.
Arrange your market stall by hand. Every crate, basket, and bunch says something about who you are as a farmer.
Regulars remember your name, your prices, and whether last week's tomatoes were any good. Relationships grow like everything else.
A living, demand-driven economy shifts with the calendar โ what flies off the stall in spring won't move an inch by fall.
From greenhouse layout to garden gate, decorate a homestead that feels less like a save file and more like home.
Concept art from the current build โ real in-game screenshots are on the way as development continues.


Baskets and Blooms is built solo, in the open, one season at a time. Here's the honest plan.
Laying the groundwork: the ScriptableObject-driven crop and item pipeline, grid-based tilling and planting, and the first working market stall loop.
In ProgressFull seasonal cycles, the first wave of town NPCs and dialogue, and an expanded roster of crops and flowers to grow and gather.
Up NextThe full town takes shape โ light quests, home and stall decoration, and the first closed community playtest.
PlannedPolish, platform testing, and launch on Steam. Where the roadmap ends and your first real harvest begins.
PlannedBaskets and Blooms looks soft around the edges, but it's engineered like everything else at Mischief Gaming Studios โ modular, data-driven, and built to scale as the world grows.
Controls, crop guides, and the full field manual will land here as systems lock in. Wishlist on Steam and you'll never miss an update.
There's no release date yet โ the game is currently in the "Seed" stage of development. Wishlisting on Steam is the best way to get notified the moment that changes.
PC via Steam is the primary target for launch. Other platforms may be considered afterward, but nothing is confirmed yet.
Not currently planned. Baskets and Blooms is being built as a focused, single-player cozy experience first โ a co-op or shared-garden mode could be explored down the road.
Always. Reach out through the contact page โ solo dev, real inbox, real replies.
Wishlist Baskets and Blooms on Steam โ it costs nothing, and it's the single biggest way to help a small cozy game find its people.
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